Struct Action
pub struct Action<I, O> {
inner: ArenaItem<ArcAction<I, O>>,
}Expand description
An action runs some asynchronous code when you dispatch a new value to it, and gives you reactive access to the result.
Actions are intended for mutating or updating data, not for loading data. If you find yourself creating an action and immediately dispatching a value to it, this is probably the wrong primitive.
The reference-counted, Clone (but not Copy version of an Action is an ArcAction.
async fn send_new_todo_to_api(task: String) -> usize {
// do something...
// return a task id
42
}
let save_data = Action::new(|task: &String| {
// `task` is given as `&String` because its value is available in `input`
send_new_todo_to_api(task.clone())
});
// the argument currently running
let input = save_data.input();
// the most recent returned result
let result_of_call = save_data.value();
// whether the call is pending
let pending = save_data.pending();
// how many times the action has run
// useful for reactively updating something else in response to a `dispatch` and response
let version = save_data.version();
// before we do anything
assert_eq!(input.get(), None); // no argument yet
assert_eq!(pending.get(), false); // isn't pending a response
assert_eq!(result_of_call.get(), None); // there's no "last value"
assert_eq!(version.get(), 0);
// dispatch the action
save_data.dispatch("My todo".to_string());
// when we're making the call
assert_eq!(input.get(), Some("My todo".to_string()));
assert_eq!(pending.get(), true); // is pending
assert_eq!(result_of_call.get(), None); // has not yet gotten a response
// after call has resolved
assert_eq!(input.get(), None); // input clears out after resolved
assert_eq!(pending.get(), false); // no longer pending
assert_eq!(result_of_call.get(), Some(42));
assert_eq!(version.get(), 1);The input to the async function should always be a single value,
but it can be of any type. The argument is always passed by reference to the
function, because it is stored in Action::input as well.
// if there's a single argument, just use that
let action1 = Action::new(|input: &String| {
let input = input.clone();
async move { todo!() }
});
// if there are no arguments, use the unit type `()`
let action2 = Action::new(|input: &()| async { todo!() });
// if there are multiple arguments, use a tuple
let action3 = Action::new(|input: &(usize, String)| async { todo!() });Fieldsยง
ยงinner: ArenaItem<ArcAction<I, O>>Implementationsยง
ยงimpl<I, O> Action<I, O>
impl<I, O> Action<I, O>
pub fn new<F, Fu>(action_fn: F) -> Action<I, O>
pub fn new<F, Fu>(action_fn: F) -> Action<I, O>
Creates a new action. This is lazy: it does not run the action function until some value is dispatched.
The constructor takes a function which will create a new Future from some input data.
When the action is dispatched, this action_fn will run, and the Future it returns will
be spawned.
The action_fn must be Send + Sync so that the ArcAction is Send + Sync. The
Future must be Send so that it can be moved across threads by the async executor as
needed. In order to be stored in the Copy arena, the input and output types should also
be Send + Sync.
let act = Action::new(|n: &u8| {
let n = n.to_owned();
async move { n * 2 }
});
act.dispatch(3);
assert_eq!(act.input().get(), Some(3));
// Remember that async functions already return a future if they are
// not `await`ed. You can save keystrokes by leaving out the `async move`
let act2 = Action::new(|n: &String| yell(n.to_owned()));
act2.dispatch(String::from("i'm in a doctest"));
// after it resolves
assert_eq!(act2.value().get(), Some("I'M IN A DOCTEST".to_string()));
async fn yell(n: String) -> String {
n.to_uppercase()
}pub fn new_with_value<F, Fu>(value: Option<O>, action_fn: F) -> Action<I, O>
pub fn new_with_value<F, Fu>(value: Option<O>, action_fn: F) -> Action<I, O>
Creates a new action, initializing it with the given value.
This is lazy: it does not run the action function until some value is dispatched.
The constructor takes a function which will create a new Future from some input data.
When the action is dispatched, this action_fn will run, and the Future it returns will
be spawned.
The action_fn must be Send + Sync so that the ArcAction is Send + Sync. The
Future must be Send so that it can be moved across threads by the async executor as
needed. In order to be stored in the Copy arena, the input and output types should also
be Send + Sync.
ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn clear(&self)
pub fn clear(&self)
Clears the value of the action, setting its current value to None.
This has no other effect: i.e., it will not cancel in-flight actions, set the input, etc.
ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn new_local<F, Fu>(action_fn: F) -> Action<I, O>
pub fn new_local<F, Fu>(action_fn: F) -> Action<I, O>
Creates a new action, which does not require its inputs or outputs to be Send. In all other
ways, this is the same as Action::new. If this action is accessed from outside the
thread on which it was created, it panics.
pub fn new_local_with_value<F, Fu>(
value: Option<O>,
action_fn: F,
) -> Action<I, O>
pub fn new_local_with_value<F, Fu>( value: Option<O>, action_fn: F, ) -> Action<I, O>
Creates a new action with the initial value, which does not require its inputs or outputs to be Send. In all other
ways, this is the same as Action::new_with_value. If this action is accessed from outside the
thread on which it was created, it panics.
ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn version(&self) -> RwSignal<usize>
pub fn version(&self) -> RwSignal<usize>
The number of times the action has successfully completed.
let act = Action::new(|n: &u8| {
let n = n.to_owned();
async move { n * 2 }
});
let version = act.version();
act.dispatch(3);
assert_eq!(version.get(), 0);
// after it resolves
assert_eq!(version.get(), 1);pub fn pending(&self) -> Memo<bool>
pub fn pending(&self) -> Memo<bool>
Whether the action has been dispatched and is currently waiting to resolve.
let act = Action::new(|n: &u8| {
let n = n.to_owned();
async move { n * 2 }
});
let pending = act.pending();
assert_eq!(pending.get(), false);
act.dispatch(3);
assert_eq!(pending.get(), true);
// after it resolves
assert_eq!(pending.get(), false);ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn input(&self) -> MappedSignal<Option<I>>
pub fn input(&self) -> MappedSignal<Option<I>>
The current argument that was dispatched to the async function. This value will
be Some while we are waiting for it to resolve, and None after it has resolved.
let act = Action::new(|n: &u8| {
let n = n.to_owned();
async move { n * 2 }
});
let input = act.input();
assert_eq!(input.get(), None);
act.dispatch(3);
assert_eq!(input.get(), Some(3));
// after it resolves
assert_eq!(input.get(), None);pub fn input_local(&self) -> MappedSignal<Option<I>>
๐Deprecated: You can now use .input() for any value, whether itโs thread-safe or not.
pub fn input_local(&self) -> MappedSignal<Option<I>>
You can now use .input() for any value, whether itโs thread-safe or not.
The current argument that was dispatched to the async function. This value will
be Some while we are waiting for it to resolve, and None after it has resolved.
Returns a thread-local signal using [LocalStorage].
ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn value(&self) -> MappedSignal<Option<O>>
pub fn value(&self) -> MappedSignal<Option<O>>
The most recent return value of the async function. This will be None before
the action has ever run successfully, and subsequently will always be Some(_),
holding the old value until a new value has been received.
let act = Action::new(|n: &u8| {
let n = n.to_owned();
async move { n * 2 }
});
let value = act.value();
assert_eq!(value.get(), None);
act.dispatch(3);
assert_eq!(value.get(), None);
// after it resolves
assert_eq!(value.get(), Some(6));
// dispatch another value, and it still holds the old value
act.dispatch(3);
assert_eq!(value.get(), Some(6));pub fn value_local(&self) -> MappedSignal<Option<O>>
๐Deprecated: You can now use .value() for any value, whether itโs thread-safe or not.
pub fn value_local(&self) -> MappedSignal<Option<O>>
You can now use .value() for any value, whether itโs thread-safe or not.
The most recent return value of the async function. This will be None before
the action has ever run successfully, and subsequently will always be Some(_),
holding the old value until a new value has been received.
Returns a thread-local signal using [LocalStorage].
ยงimpl<I, O> Action<I, O>
impl<I, O> Action<I, O>
pub fn dispatch(&self, input: I) -> ActionAbortHandle
pub fn dispatch(&self, input: I) -> ActionAbortHandle
Calls the async function with a reference to the input type as its argument.
ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn dispatch_local(&self, input: I) -> ActionAbortHandle
pub fn dispatch_local(&self, input: I) -> ActionAbortHandle
Calls the async function with a reference to the input type as its argument.
ยงimpl<I, O> Action<I, O>
impl<I, O> Action<I, O>
pub fn new_unsync<F, Fu>(action_fn: F) -> Action<I, O>
pub fn new_unsync<F, Fu>(action_fn: F) -> Action<I, O>
Creates a new action, which does not require the action itself to be Send, but will run
it on the same thread it was created on.
In all other ways, this is identical to Action::new.
pub fn new_unsync_with_value<F, Fu>(
value: Option<O>,
action_fn: F,
) -> Action<I, O>
pub fn new_unsync_with_value<F, Fu>( value: Option<O>, action_fn: F, ) -> Action<I, O>
Creates a new action, which does not require the action itself to be Send, but will run
it on the same thread it was created on, and gives an initial value.
In all other ways, this is identical to Action::new.
ยงimpl<I, O> Action<I, O>where
I: 'static,
O: 'static,
impl<I, O> Action<I, O>where
I: 'static,
O: 'static,
pub fn new_unsync_local<F, Fu>(action_fn: F) -> Action<I, O>
pub fn new_unsync_local<F, Fu>(action_fn: F) -> Action<I, O>
Creates a new action, which neither requires the action itself nor the
value it returns to be Send. If this action is accessed from outside the
thread on which it was created, it panics.
This combines the features of Action::new_local and Action::new_unsync.
pub fn new_unsync_local_with_value<F, Fu>(
value: Option<O>,
action_fn: F,
) -> Action<I, O>
pub fn new_unsync_local_with_value<F, Fu>( value: Option<O>, action_fn: F, ) -> Action<I, O>
Creates a new action, which neither requires the action itself nor the
value it returns to be Send, and provides it with an initial value.
If this action is accessed from outside the thread on which it was created, it panics.
This combines the features of Action::new_local_with_value and
Action::new_unsync_with_value.
Trait Implementationsยง
ยงimpl<I, O> DefinedAt for Action<I, O>
impl<I, O> DefinedAt for Action<I, O>
ยงfn defined_at(&self) -> Option<&'static Location<'static>>
fn defined_at(&self) -> Option<&'static Location<'static>>
None in
release mode.ยงimpl<S> From<ServerAction<S>> for Action<S, Result<<S as ServerFn>::Output, <S as ServerFn>::Error>>
impl<S> From<ServerAction<S>> for Action<S, Result<<S as ServerFn>::Output, <S as ServerFn>::Error>>
impl<I, O> Copy for Action<I, O>
Auto Trait Implementationsยง
impl<I, O> Freeze for Action<I, O>
impl<I, O> RefUnwindSafe for Action<I, O>
impl<I, O> Send for Action<I, O>
impl<I, O> Sync for Action<I, O>
impl<I, O> Unpin for Action<I, O>
impl<I, O> UnsafeUnpin for Action<I, O>
impl<I, O> UnwindSafe for Action<I, O>
Blanket Implementationsยง
Sourceยงimpl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Sourceยงfn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Sourceยงfn adapt_into(self) -> D
fn adapt_into(self) -> D
Sourceยงimpl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Sourceยงfn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Sourceยงimpl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Sourceยงfn arrays_into(self) -> C
fn arrays_into(self) -> C
Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Sourceยงimpl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
Sourceยงtype Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters when converting.Sourceยงfn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Sourceยงimpl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Sourceยงimpl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Sourceยงfn components_from(colors: C) -> T
fn components_from(colors: C) -> T
ยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
ยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.ยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.ยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Anyโs vtable from &Traitโs.ยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Anyโs vtable from &mut Traitโs.ยงimpl<T> DowncastSend for T
impl<T> DowncastSend for T
ยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Sourceยงfn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle.Sourceยงimpl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Sourceยงfn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other into Self, while performing the appropriate scaling,
rounding and clamping.ยงimpl<T> Instrument for T
impl<T> Instrument for T
ยงfn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
ยงfn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Sourceยงimpl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
Sourceยงfn into_angle(self) -> U
fn into_angle(self) -> U
T.Sourceยงimpl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
Sourceยงtype Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters when converting.Sourceยงfn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self into C, using the provided parameters.Sourceยงimpl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Sourceยงfn into_color(self) -> U
fn into_color(self) -> U
Sourceยงimpl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
Sourceยงfn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSourceยงimpl<ET, Err, A> IntoErr<ET, Err> for Awhere
ET: EngineTypes,
Err: From<A>,
impl<ET, Err, A> IntoErr<ET, Err> for Awhere
ET: EngineTypes,
Err: From<A>,
ยงimpl<T, I> IntoReactiveValue<T, __IntoReactiveValueMarkerBaseCase> for Iwhere
I: Into<T>,
impl<T, I> IntoReactiveValue<T, __IntoReactiveValueMarkerBaseCase> for Iwhere
I: Into<T>,
ยงfn into_reactive_value(self) -> T
fn into_reactive_value(self) -> T
self into a T.Sourceยงimpl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
Sourceยงfn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self into T, while performing the appropriate scaling,
rounding and clamping.ยงimpl<D> OwoColorize for D
impl<D> OwoColorize for D
ยงfn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
ยงfn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
ยงfn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
ยงfn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
ยงfn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
ยงfn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
ยงfn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
ยงfn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
ยงfn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
ยงfn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
ยงfn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
ยงfn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
ยงfn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
ยงfn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
ยงfn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
ยงfn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
ยงfn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
ยงfn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
ยงfn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
ยงfn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
ยงfn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
ยงfn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
ยงfn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
ยงfn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
ยงfn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
ยงfn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read moreยงfn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read moreยงfn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
ยงfn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
ยงfn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
ยงfn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
ยงfn if_supports_color<'a, Out, ApplyFn>(
&'a self,
stream: impl Into<Stream>,
apply: ApplyFn,
) -> SupportsColorsDisplay<'a, Self, Out, ApplyFn>where
ApplyFn: Fn(&'a Self) -> Out,
fn if_supports_color<'a, Out, ApplyFn>(
&'a self,
stream: impl Into<Stream>,
apply: ApplyFn,
) -> SupportsColorsDisplay<'a, Self, Out, ApplyFn>where
ApplyFn: Fn(&'a Self) -> Out,
supports-colors only.ยงimpl<T> Pointable for T
impl<T> Pointable for T
ยงimpl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
ยงimpl<T> SerializableKey for T
impl<T> SerializableKey for T
ยงimpl<T> StorageAccess<T> for T
impl<T> StorageAccess<T> for T
ยงfn as_borrowed(&self) -> &T
fn as_borrowed(&self) -> &T
ยงfn into_taken(self) -> T
fn into_taken(self) -> T
Sourceยงimpl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
Sourceยงtype Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors fails to cast.Sourceยงfn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Sourceยงimpl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Sourceยงfn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds error is returned which contains
the unclamped color. Read more