Struct TransitionProps
pub struct TransitionProps<Chil>{
pub fallback: ViewFnOnce,
pub set_pending: Option<SignalSetter<bool>>,
pub children: TypedChildren<Chil>,
}Expand description
Props for the Transition component.
If any Resource is read in the children of this
component, it will show the fallback while they are loading. Once all are resolved,
it will render the children.
Unlike Suspense, this will not fall
back to the fallback state if there are further changes after the initial load.
Note that the children will be rendered initially (in order to capture the fact that
those resources are read under the suspense), so you cannot assume that resources read
synchronously have
Some value in children. However, you can read resources asynchronously by using
Suspend.
async fn fetch_cats(how_many: u32) -> Vec<String> { vec![] }
let (cat_count, set_cat_count) = signal::<u32>(1);
let cats = Resource::new(move || cat_count.get(), |count| fetch_cats(count));
view! {
<div>
<Transition fallback=move || view! { <p>"Loading (Suspense Fallback)..."</p> }>
// you can access a resource synchronously
{move || {
cats.get().map(|data| {
data
.into_iter()
.map(|src| {
view! {
<img src={src}/>
}
})
.collect_view()
})
}
}
// or you can use `Suspend` to read resources asynchronously
{move || Suspend::new(async move {
cats.await
.into_iter()
.map(|src| {
view! {
<img src={src}/>
}
})
.collect_view()
})}
</Transition>
</div>
}ยงRequired Props
- children:
TypedChildren<Chil>
ยงOptional Props
- fallback:
impl Into<ViewFnOnce>- Will be displayed while resources are pending. By default this is the empty view.
- set_pending:
impl Into<SignalSetter<bool>>- A function that will be called when the component transitions into or out of
the
pendingstate, with its argument indicating whether it is pending (true) or not pending (false).
- A function that will be called when the component transitions into or out of
the
Fieldsยง
ยงfallback: ViewFnOnceWill be displayed while resources are pending. By default this is the empty view.
set_pending: Option<SignalSetter<bool>>A function that will be called when the component transitions into or out of
the pending state, with its argument indicating whether it is pending (true)
or not pending (false).
children: TypedChildren<Chil>Implementationsยง
ยงimpl<Chil> TransitionProps<Chil>
impl<Chil> TransitionProps<Chil>
pub fn builder() -> TransitionPropsBuilder<Chil>
pub fn builder() -> TransitionPropsBuilder<Chil>
Create a builder for building TransitionProps.
On the builder, call .fallback(...)(optional), .set_pending(...)(optional), .children(...) to set the values of the fields.
Finally, call .build() to create the instance of TransitionProps.
Trait Implementationsยง
Auto Trait Implementationsยง
impl<Chil> Freeze for TransitionProps<Chil>
impl<Chil> !RefUnwindSafe for TransitionProps<Chil>
impl<Chil> Send for TransitionProps<Chil>
impl<Chil> !Sync for TransitionProps<Chil>
impl<Chil> Unpin for TransitionProps<Chil>
impl<Chil> UnsafeUnpin for TransitionProps<Chil>
impl<Chil> !UnwindSafe for TransitionProps<Chil>
Blanket Implementationsยง
Sourceยงimpl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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Swp: WhitePoint<T>,
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fn arrays_from(colors: C) -> T
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
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self,
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) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
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U: FromAngle<T>,
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T: Cam16FromUnclamped<WpParam, U>,
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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
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self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
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Sourceยงfn into_color(self) -> U
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U: FromColorUnclamped<T>,
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U: FromColorUnclamped<T>,
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fn into_color_unclamped(self) -> U
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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if into_left(&self) returns true.
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ET: EngineTypes,
Err: From<A>,
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ET: EngineTypes,
Err: From<A>,
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impl<T> IntoStimulus<T> for T
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fn into_stimulus(self) -> T
self into T, while performing the appropriate scaling,
rounding and clamping.ยงimpl<D> OwoColorize for D
impl<D> OwoColorize for D
ยงfn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
ยงfn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
ยงfn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
ยงfn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
ยงfn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
ยงfn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
ยงfn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
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fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
ยงfn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
ยงfn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read moreยงfn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read moreยงfn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
ยงfn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
ยงfn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
ยงfn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
ยงfn if_supports_color<'a, Out, ApplyFn>(
&'a self,
stream: impl Into<Stream>,
apply: ApplyFn,
) -> SupportsColorsDisplay<'a, Self, Out, ApplyFn>where
ApplyFn: Fn(&'a Self) -> Out,
fn if_supports_color<'a, Out, ApplyFn>(
&'a self,
stream: impl Into<Stream>,
apply: ApplyFn,
) -> SupportsColorsDisplay<'a, Self, Out, ApplyFn>where
ApplyFn: Fn(&'a Self) -> Out,
supports-colors only.ยงimpl<T> Pointable for T
impl<T> Pointable for T
ยงimpl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
ยงimpl<T> SerializableKey for T
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Sourceยงimpl<T, C> TryComponentsInto<C> for Twhere
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C: TryFromComponents<T>,
Sourceยงtype Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors fails to cast.Sourceยงfn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
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Sourceยงimpl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
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U: TryFromColor<T>,
Sourceยงfn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds error is returned which contains
the unclamped color. Read more