Struct TransitionProps
pub struct TransitionProps<Chil>{
pub fallback: ViewFnOnce,
pub set_pending: Option<SignalSetter<bool>>,
pub children: TypedChildren<Chil>,
}
Expand description
Props for the Transition
component.
If any Resource
is read in the children
of this
component, it will show the fallback
while they are loading. Once all are resolved,
it will render the children
.
Unlike Suspense
, this will not fall
back to the fallback
state if there are further changes after the initial load.
Note that the children
will be rendered initially (in order to capture the fact that
those resources are read under the suspense), so you cannot assume that resources read
synchronously have
Some
value in children
. However, you can read resources asynchronously by using
Suspend.
async fn fetch_cats(how_many: u32) -> Vec<String> { vec![] }
let (cat_count, set_cat_count) = signal::<u32>(1);
let cats = Resource::new(move || cat_count.get(), |count| fetch_cats(count));
view! {
<div>
<Transition fallback=move || view! { <p>"Loading (Suspense Fallback)..."</p> }>
// you can access a resource synchronously
{move || {
cats.get().map(|data| {
data
.into_iter()
.map(|src| {
view! {
<img src={src}/>
}
})
.collect_view()
})
}
}
// or you can use `Suspend` to read resources asynchronously
{move || Suspend::new(async move {
cats.await
.into_iter()
.map(|src| {
view! {
<img src={src}/>
}
})
.collect_view()
})}
</Transition>
</div>
}
§Required Props
- children:
TypedChildren<Chil>
§Optional Props
- fallback:
impl Into<ViewFnOnce>
- Will be displayed while resources are pending. By default this is the empty view.
- set_pending:
impl Into<SignalSetter<bool>>
- A function that will be called when the component transitions into or out of
the
pending
state, with its argument indicating whether it is pending (true
) or not pending (false
).
- A function that will be called when the component transitions into or out of
the
Fields§
§fallback: ViewFnOnce
Will be displayed while resources are pending. By default this is the empty view.
set_pending: Option<SignalSetter<bool>>
A function that will be called when the component transitions into or out of
the pending
state, with its argument indicating whether it is pending (true
)
or not pending (false
).
children: TypedChildren<Chil>
Implementations§
§impl<Chil> TransitionProps<Chil>
impl<Chil> TransitionProps<Chil>
pub fn builder() -> TransitionPropsBuilder<Chil>
pub fn builder() -> TransitionPropsBuilder<Chil>
Create a builder for building TransitionProps
.
On the builder, call .fallback(...)
(optional), .set_pending(...)
(optional), .children(...)
to set the values of the fields.
Finally, call .build()
to create the instance of TransitionProps
.
Trait Implementations§
Auto Trait Implementations§
impl<Chil> Freeze for TransitionProps<Chil>
impl<Chil> !RefUnwindSafe for TransitionProps<Chil>
impl<Chil> Send for TransitionProps<Chil>
impl<Chil> !Sync for TransitionProps<Chil>
impl<Chil> Unpin for TransitionProps<Chil>
impl<Chil> !UnwindSafe for TransitionProps<Chil>
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